cars

Hero and Caddy

hangingoffcar
We were pitching an idea of mine a few years back called “Fallow”.
We were out selling it as a game with animated series, comic and toy line potential. Cowboys, cars, dinosaurs, & demons- it had them all.

I painted this piece over a posed Maya model a few years back. A colleague of mine did a great job modeling the character and car and another did a great job of posing the two.
They were low rez models without any textures but it was great composition for a painting.
I kept the paint loose and experimented creating SBP brushes. I used a chisel brush for the most part.
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Rider & Navigator

Rider & Navigator
Ink concept piece for an original game idea that we were developing. Cars being driven by guerillas... why not?
I used SBP with a thin to thick brush. It started out as a black & white piece; but wanted to get a little more depth so I added a couple of grays.
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Shooting from the car

shooting from the car
Quick ink sketch for “Fallow”, using SBP.
Our heroes known as “Riders” would have vehicular duels and hang from cars as they tore up the terrain.
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Blimp chase

Blimpchase
This is one of my favorite paintings.
One of those rare serendipitous moments where idea, composition, reference, and palette seemed to come together for me.
I originally painted the car in pretty tight- which is a bad habit of mine to overwork a subject then rework it.
I switched out to a fatter brush and went back in and loosened it up, and much preferred the result.

This was done for “Fallow” a comic/game I was working on a few years back.

I used sketchbook pro (which I use pretty much all of the time).
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