Character concepts

Basketball

BBall
Concept development for a basketball game. A “stialized” yet “realistic” look was needed.
I used SBP.
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Character development for "Shadow cities"


Female-chars(cropped)WEB
These quick designs were done for the guys over at Grey area while developing the painting for them.
They wanted a strong, hip, female character oozing confidence; about to throw down some magic.
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Burning man

Burningman
This was a “Boss” idea for a horror game that I recently came up with.
Starting out as a gargantuan Wickerman the creature would stride across the landscape hunting the player.
As the player damaged him he would erupt in flame becoming even more ferocious before burning up and collapsing.

I found some great reference of burning wood & bonfires as well as Wickermen.
Shame the game sucked. Winking

SBP.
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Body Boss

bodyboss
This guy was a concept I had for a horror game that I was working on.
The final boss was created out of all of the bodies of your victims coming together to form a giant.
A giant made out of dead bodies...
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New Rik

newrik
Main character design for a game that I recently worked on.
I think I got a little obsessed with his damaged arm.
The idea behind the "guts" in his hand, is that he would rip parts off of an enemy and use it against them....
This was done entirely in SBP. I used reference from various cuts of meat, a “hulk” statue, & a hockey mask.
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Wickerman

wickerman
A couple of years back I was working on a horror game where we were attempting to come up with new and horrific boss encounters.
I was a big fan of the original “Wickerman” movie and had recently come across some fantastic photos of real wickermen.
I played around with the idea that these are massive effigies built from dead trees brought to life by dark magic.

This was a quick conceptual/mood piece done in SBP.
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Rik

Rik
Early on while designing a horror game I recently worked on we toyed around with what the hero could look like.
This guy was one of my first takes on him.
I found some awesome body builder reference online. The wrench just seemed to make sense- he is supposed to be homicidal.

Once again I used SBP, alternating from fat brushes and the airbrush tool and even a pencil.
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Number 12

number 12
Another character from “Fallow”.Number 12 is a cigarette smoking, foul mouthed (with a French accent), former CIA hit-monkey...

SBP.
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Big Monkey

Big Monkey
This guy was a quick ink sketch that I did for a concept a few years back called “Fallow”.
He is a guerilla who has been augmented and can speak.

I love black and white and I had a lot of fun doing this piece. I used SBP with a thin to fat brush alternating black and white ink.
Hopefully I will get to do more stuff like this.
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