B&W

Captures & Calamities INK

B&W-Captures-and-calamitiesFINWEB
This B&W illustration of the “Captures & Calamities” book cover was commissioned by Chris for a t-shirt.
I loooove working in black and white, and so was thrilled to do this.

Working in B&W got me salivating to do a comic……
I’m going to have to head to comic con with a sandwich board or something. Happy
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Big Monkey

Big Monkey
This guy was a quick ink sketch that I did for a concept a few years back called “Fallow”.
He is a guerilla who has been augmented and can speak.

I love black and white and I had a lot of fun doing this piece. I used SBP with a thin to fat brush alternating black and white ink.
Hopefully I will get to do more stuff like this.
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Joker

joker
A few years back we were approached by WB to develop a new take on The Joker for a video game.
We played around with a dark malevolent, homicidal Joker- my favorite from his various DC interpretations.
This piece was used in the design pitch. This was all pre- “dark knight” movies. Happy

This was a quick ink sketch using SBP.
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Slaughterhouse

Slaughterhouse
An environment idea for the horror game I worked on last year.
The premise is a slaughterhouse surrounded by a shanty town. The combination and proximity to one another seemed really creepy.

I used SBP.
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Number 12

number 12
Another character from “Fallow”.Number 12 is a cigarette smoking, foul mouthed (with a French accent), former CIA hit-monkey...

SBP.
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Shanty town

Shanty
Quick ink sketch that I did for the horror game I worked on last year. The Shanty town surrounds a slaughterhouse...
I used SBP using a couple of thin to thick brushes. I referenced shanty towns and industrial buildings.
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Rider & Navigator

Rider & Navigator
Ink concept piece for an original game idea that we were developing. Cars being driven by guerillas... why not?
I used SBP with a thin to thick brush. It started out as a black & white piece; but wanted to get a little more depth so I added a couple of grays.
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Shooting from the car

shooting from the car
Quick ink sketch for “Fallow”, using SBP.
Our heroes known as “Riders” would have vehicular duels and hang from cars as they tore up the terrain.
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Body Boss

bodyboss
This guy was a concept I had for a horror game that I was working on.
The final boss was created out of all of the bodies of your victims coming together to form a giant.
A giant made out of dead bodies...
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Leaning

leaning

Another concept piece for the “Silent hill” pitch.

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Another trap

Bombed out
Another piece from my “Silent Hill” pitch.
The devastated post apocalyptic wasteland of “The warren” offers traps for unsuspecting children.
However kids are smart and fight back by banding together and posting warnings to each other,

I found great reference of bombed out buildings to use for this illustration.

SBP.
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sanctuary?

tunnel
A piece from the “Silent Hill” pitch I did.
In the world of “The Warren” children had to use their wits to determine traps from safety.

When I was a kid I would play near train tunnels like this one.
They always scared the hell out of me and so I thought that it would take some serious nerves to enter one- even if it proclaims itself as sanctuary.
The snow just made it creepier.

SBP.
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Magistrate General

Magistrate general
Concept that I was developing for a friend for a game/comic.
The Magistrate General is a supernatural character I created who would hunt down escaped slaves...

I used SBP.
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Oludara and the Dragon

Oludara & the Dragon
This is a piece I was commissioned to do by an old video-game associate of mine for a series of short stories he has created.
Oludara is an African dragon hunter who kills this particular beast through the cunning use of an elephant. It’s a great story that I suggest you check out at his site-
www.eamb.org

I used Sketch book pro to create the illo & had a great deal of fun doing it.
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Heist

Heist
This is a storyboard of a bank robbery. I attempted to match a style with the content- hard & dark.
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